![]() It can be summed down to "Maxim Maximovich (who I'm pretty sure was called Fyodor in-game) led the place and it was all fine and dandy.". So who precisely is unaware of the reality of the wastes here? The guy with the pig maybe? Because there's no one else left down there as far as I can remember. Not only is people coming in (and therefore making the town aware of realities of the wastes) common, it's surprisingly easy - they let in a score of heavily armed military-looking types who then proceeded to gang up on a building right next to the seat of their government, without even assuming a defensive stance in case this heavily armed group tries to stir up some shit (like, I dunno, taking over their entire town).Īn argument might be that it's not the townsfolk themselves, but the leaders in the bunker that become ignorant of reality, but how can that be? The chairman himself grew up in the wastes, that one other guy just came back from helping me rig an election in Otradnoye and sent me to annex Caravanserai, and one used me to enforce a protection monopoly on their main competitor's caravans. There's no reason to think that the guard at the entrance shakes everyone down the same way they do the player and the ATOM guys standing in front of Mycelium HQ at the end of the main quest. You could think that the "stagnant isolation" bit could stem from it being difficult to enter the city proper, but it's really not. Correct me if I'm wrong, but this points to an imperialist state, not an isolationist one. It's actively expanding, controls Fogelevka and Caravanserai, works with Dan to manipulate elections in Otradnoye, and forces the caravans of Peregon to get behind their protection monopoly as talking to Mambetov after the coal shipments quest tells us. Dafuq? It makes it sound like some kind of isolationist state, while actual in-game experiences portray a different reality. It said that Krasnoznamenny became ignorant of the reality of life in the wastes due to the safety of its walls and stagnated over time. So the ending itself made no sense to me. A thing that came off weird to me was the chairman calling that a test, yet not giving me any quests afterwards. Before that I did all the quests I could find regarding the chamber of commerce - the coal delivery quest, making Caravanserai accept their rule, and exterminating the Circus (although I don't know how this affects Krasnoznamenny in any way beside helping the chairman get his revenge). The only connection my character had to the organization was the game telling me he's part of it. I chose not to help the ATOM guys in front of cult HQ take the city because I really had no reason to care about ATOM at all. It's possible and easily done, but makes the ending no different. What's to prevent literally anyone from getting in there and being posessed into finishing what Morozov started? And the ending didn't really explain whether or not the thing it was saying about the incoming meteor strike was at all true or if humanity managed to deal with it, is this being saved for a sequel or something?ĮDIT: I loaded a game and tried destroying the mushrooms. ![]() I got a dialog saying I couldn't bear to destroy them so I didn't even try slicing them up (is it possible to destroy them at all?), and I don't seem to have blown up the bunker or anything. The first thing I couldn't understand was what happened to the mushrooms after I killed the Mycelium guys and left. I reached the final missions by letting the Mycelium squads take the mushroom bits to Krasnoznamenny, but didn't side with Morozov in the end. Both are support by the trainer already.Thought I'd leave my comments, questions and (hopefully) constructive criticisms of the endings. At the bottom you can click on the DESKTOP button and you can easily press options on the trainer with your hand controller now.Īs of now the oculus has no unique input device and uses keyboard or xbox controller. Put your HTC Vive on and when you are ingame press the MENU button on the hand controllers to open the steam overlay. Activate the trainer as usual with your keyboard. Trainer options will now be drawn as buttons. You can also mute specific hotkeys by changing the hotkey you want to mute to 'NONE'. You can use CTRL-H to re-activate the Hotkeys as well. To temporarily disable the Hotkeys, press CTRL-H after trainer is activated. ![]() ![]() Game Speed: Toggle on to affect game speed. ![]()
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